

There are three ways to play Serious Sam 3, but only one of them is worth your time. The arsenal could be better annihilating swathes of enemies with the ammo-limited special weapons like the physics-enabled cannon and the Demolisher is great, but the assault rifle, pistol, and shotgun are wimpy, poor examples of those archetypes. The constant stream of projectiles makes you keep moving and dodging, and explosives and kamikazes ensure that you can't just camp out in one spot to take out an entire wave. The variety of enemies is great, and does a great job of forcing you to switch up tactics and weapons on a regular basis. Anyone who pines for the good old days of Quake II and Unreal Tournament will be right at home here. Your reward for finishing a level isn't a cutscene or a story beat – it's a score screen that penalizes you for taking too long. Anything that isn't about a) shooting aliens or b) blowing up aliens (or occasionally c) tearing apart aliens with your bare hands) has no place here. Serious Sam 3 gleefully throws away all the fluff that modern shooters have accumulated over the last two decades. Serious Sam 3: BFE is exactly what it means to be: a fast-paced, old-school shooter that makes up for its lack of nuance with lots of enemies and the ludicrous arsenal you need to take them down. I have a lot of respect for Serious Sam developer Croteam for its unwavering dedication to a laser-focused design vision.
